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The standard Python readline extension statically linked against the GNU readline library.
Project description
Stand-alone readline module
WARNING: THIS PACKAGE IS DEPRECATED! It has been renamed to GNUREADLINEto resolve a name clash with the standard library module. The new PyPI page ishere.
Some platforms, such as Mac OS X, do not ship with GNU readline installed.The readline extension module in the standard library of Mac “system” Pythonuses NetBSD’s editline (libedit) library instead, which is a readlinereplacement with a less restrictive software license.
As the alternatives to GNU readline do not have fully equivalent functionality,it is useful to add proper readline support to these platforms. This moduleachieves this by bundling the standard Python readline module with the GNUreadline source code, which is compiled and statically linked to it. The endresult is a package which is simple to install and requires no extra sharedlibraries.
The module can be used with both Python 2.x and 3.x, and has been tested withPython versions 2.5, 2.6, 2.7 and 3.1. The major and minor numbers of the moduleversion reflect the version of the underlying GNU readline library, while thethird (patch) number distinguishes different module updates based on the samereadline library.
This module is usually unnecessary on Linux and other Unix systems with defaultreadline support. An exception is if you have a Python distribution that doesnot include GNU readline due to licensing restrictions (such as ActiveState’sActivePython). If you are using Windows, which also ships without GNUreadline, you might want to consider using the pyreadline module instead,which is a readline replacement written in pure Python that interacts with theWindows clipboard.
The latest development version is available from the GitHub repository.
History
6.2.4.1 (2012-10-22)
- #21: Fixed building on Python.org 3.3 / Mac OS 10.8
- FINAL VERSION, NO MORE UPDATES - switch to gnureadline
6.2.4 (2012-10-17)
- #15: Improved detection of compilers before Xcode 4.3
- Uses Python 3.x readline.c from v3.3.0 tag (changeset 73997)
- Updated to build against readline 6.2 (patch-level 4)
6.2.2 (2012-02-24)
- #14: Fixed compilation with Xcode 4.3 on Mac OS 10.7
- Updated to build against readline 6.2 (patch-level 2)
6.2.1 (2011-08-31)
- #10: Fixed ‘_emacs_meta_keymap’ missing symbol on Mac OS 10.7
- #7: Fixed SDK version check to work with Mac OS 10.7 and later
- Uses Python 2.x readline.c from release27-maint branch (r87358)
- Uses Python 3.x readline.c from release32-maint branch (r88446)
6.2.0 (2011-06-02)
- #5: Removed ‘-arch ppc’ on Mac OS 10.6, as Snow Leopard supports Intel only
- Updated to build against readline 6.2 (patch-level 1)
6.1.0 (2010-09-20)
- Changed version number to reflect readline version instead of Python version
- #4: Updated to build against readline 6.1 (patch-level 2)
- #2: Python 3 support
- Uses Python 2.x readline.c from release27-maint branch (r83672)
- Uses Python 3.x readline.c from r32a2 tag (r84541)
- Source code moved to GitHub
- Additional maintainer: Sridhar Ratnakumar
2.6.4 (2009-11-26)
- Added -fPIC to compiler flags to fix linking error on 64-bit Ubuntu
- Enabled all readline functionality specified in pyconfig.h macros
- Uses readline.c from Python svn trunk (r75725), which followed 2.6.4 release
- Patched readline.c to replace Py_XDECREF calls with the safer Py_CLEAR
- Fixed compilation error on Mac OS 10.4 with XCode older than version 2.4
2.6.1 (2009-11-18)
- Updated package to work with Mac OS 10.6 (Snow Leopard), which ships withPython 2.6.1
- Uses readline.c from Python 2.6.1 release
- Backported “spurious trailing space” bugfix from Python svn trunk (see e.g.https://bugs.launchpad.net/python/+bug/470824 for details on bug)
- Updated to build against readline 6.0 (patch-level 4)
- Now builds successfully on Linux (removed Mac-specific flags in this case),and still supports Mac OS 10.4 and 10.5
2.5.1 (2008-05-28)
- Updated package to work with Mac OS 10.5 (Leopard), which ships with Python2.5.1
- Uses readline.c from Python 2.5.1 release
- Updated to build against readline 5.2 (patch-level 12)
- New maintainer: Ludwig Schwardt
2.4.2 (2005-12-26)
- Original package by Bob Ippolito, supporting Python 2.3 / 2.4 on Mac OS 10.3(Panther) and 10.4 (Tiger)
- Builds against readline 5.1
Release historyRelease notifications | RSS feed
6.2.4.1
6.2.4
6.2.2
6.2.1
6.2.0
6.1.0
2.6.4
2.6.1
2.5.1
2.4.2
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Filename, size | File type | Python version | Upload date | Hashes |
---|---|---|---|---|
Filename, size readline-6.2.4.1-py2.5-macosx-10.5-i386.egg (396.1 kB) | File type Egg | Python version 2.5 | Upload date | Hashes |
Filename, size readline-6.2.4.1-py2.6-macosx-10.6-universal.egg (216.5 kB) | File type Egg | Python version 2.6 | Upload date | Hashes |
Filename, size readline-6.2.4.1-py2.7-macosx-10.7-intel.egg (234.4 kB) | File type Egg | Python version 2.7 | Upload date | Hashes |
Filename, size readline-6.2.4.1.tar.gz (2.3 MB) | File type Source | Python version None | Upload date | Hashes |
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Hashes for readline-6.2.4.1-py2.5-macosx-10.5-i386.egg
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MD5 | d89aea13fa29c408bb2768737903c0d1 |
BLAKE2-256 | b4500dfc24969793c3d4869909583b2e7a5a0ab7d8d99a78a754d17999afd091 |
Hashes for readline-6.2.4.1-py2.6-macosx-10.6-universal.egg
Algorithm | Hash digest |
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SHA256 | c157d3cf5f97794f0153cfc8ca90c9e11f810b8045d4a0acd33046379342f163 |
MD5 | 6897c810f897adb8c5cdfadc397fd30f |
BLAKE2-256 | fba9271741f4baebd11561b31882cd389bee1bd8682f461f0b6019b58b2742fc |
Hashes for readline-6.2.4.1-py2.7-macosx-10.7-intel.egg
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SHA256 | d91a3294f027fb0d3b124117c550312f45eded265e01c62fd3470c28cda0e346 |
MD5 | 6ede61046a61219a6d97c44a75853c23 |
BLAKE2-256 | 6a54acda0bacdaba40672e105153701be5d22809da3029834c53ce06185204f5 |
Hashes for readline-6.2.4.1.tar.gz
Algorithm | Hash digest |
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SHA256 | e00f86e03dfe52e7d1502cec5c64070b32621c85509c0081a4cfa6a0294bd107 |
MD5 | 578237939c81fdbc2c8334d168b17907 |
BLAKE2-256 | f4012cf081af8d880b44939a5f1b446551a7f8d59eae414277fd0c303757ff1b |
*** Conceived and executed as a FREE non commercial fan made portfolio showcase only. Completely non-commercial and I make no claim on any of the art or sound assets ***
A fan made homage to the music of the very talented synth-wave artist LAZERHAWK! Retro racing action challenges you to stay on the road while the music plays and guides you to your destiny.
Story synopsis: The driver gets a call and the music starts; beckoning them to the road. The miles pass at break neck speeds and every minute they draw closer. But who do they drive drive towards? Do you want to find out? Then let's get into that fast car!
In Game Controls: Navigate Menus with the 'W' and 'S' keys.
Game Design: BlackSky Design Studio
Featuring Music by Lazerhawk
Voice: Katlynn Millions
Contact email: [email protected]
Twitter: @BlackSkyDesignS
*** Conceived and executed as a FREE non commercial fan made portfolio showcase only. Completely non-commercial and I make no claim on any of the art or sound assets ***
*** VERY Important MAC install instructions ***
The game requires a small extra step prior to being able to run on the Mac OS. Official GameMaker documentation is provided in the link below.
1. After downloading the Mac version of the game, unzip the file and the REDLINE folder should appear.
*** If you double click REDLINE at this point this message will appear 'App is damaged and can't be opened, you should move it to the trash'. The following steps will show you how to resolve that issue and make the game playable. ***
2. Open the Terminal app (cmd+space, type 'Terminal', press enter).
3. In the Terminal app, type the following command but do not press enter:
xattr -d com.apple.quarantine (include a space at the end).
4. Click and drag the REDLINE file that came from the initial .zip download onto the Terminal window. This will provide the command you typed with a path to the appropriate executable.
5. Press return. Nothing should actually happen.
6. Double click the REDLINE game file to run the game - it should now run successfully!
Link to official article: https://help.yoyogames.com/hc/en-us/articles/216753558-Mac-app-damaged-when-down...
Published | 21 days ago |
Status | Released |
Platforms | Windows, macOS |
Author | BlackSky Design Studio |
Genre | Racing |
Made with | GameMaker: Studio |
Tags | 2D, 8-Bit, Driving, GameMaker, Music, Narrative, Retro |
Install instructions
*** VERY Important MAC install instructions ***
The game requires a small extra step prior to being able to run on the Mac OS. Official GameMaker documentation is provided in the link below.
1. After downloading the Mac version of the game, unzip the file and the REDLINE folder should appear.
*** If you double click REDLINE at this point this message will appear 'App is damaged and can't be opened, you should move it to the trash'. The following steps will show you how to resolve that issue and make the game playable. ***
Free Redline Software
2. Open the Terminal app (cmd+space, type 'Terminal', press return).
3. In the Terminal app, type the following command but do not press enter:
xattr -d com.apple.quarantine (include a space at the end).
4. Click and drag the REDLINE file that came from the initial .zip download onto the Terminal window. This will provide the command you typed with a path to the appropriate executable.
5. Press return. Nothing should actually happen.
6. Double click the REDLINE game file to run the game - it should now run successfully!
Link to official article: https://help.yoyogames.com/hc/en-us/articles/216753558-Mac-app-damaged-when-downloaded-from-the-internet
Download
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Beat it on my second try! Fun little racer game, the music goes nicely with it. Props to you for also syncing up certain parts of the game to music cues as well.
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I will say that it is confusing to have the player overheat when they ARENT accelerating, meaning the first introduction a player has when not giving any input is near-immediate explosion.
Keep making cool games!
Thanks for the feedback! Really glad you enjoyed! Working on my next one now.
This game is really fun!
-Nice, simple controls.
-The presentation before and after the game is very nicely put together :)
-The aliens were unexpected, but a fun challenge to keep me on my toes. It's cool that the projectiles move around as I turn.
-I enjoyed the fact that there was a pseudo-story progressing with the aliens, from appearing, to leaving, to coming back, and then finally defeated.
-Music was a fun time!
The only problem I had was that I didn't initially understand that I was heating up when I wasn't driving, so I had one early death. But the remainder of the ride is pretty smooth on the second try.
-Nice, simple controls.
-The presentation before and after the game is very nicely put together :)
-The aliens were unexpected, but a fun challenge to keep me on my toes. It's cool that the projectiles move around as I turn.
-I enjoyed the fact that there was a pseudo-story progressing with the aliens, from appearing, to leaving, to coming back, and then finally defeated.
-Music was a fun time!
The only problem I had was that I didn't initially understand that I was heating up when I wasn't driving, so I had one early death. But the remainder of the ride is pretty smooth on the second try.
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Thanks for the feedback! Glad you enjoyed the experience!
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